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Merlkin
Points de vie230
Points d'expérience145

Merlkin

Even a few of the ape people are able to command some kind of strange magic. It is hard to say which role the Merlkins play in the ape society, but they are probably described best as some kind of primitive witch doctors. It is another mystery how those primitives were able to develop any kind of magic at all, but considering the fact that those apes raid the human settlements to steal their tools, it is very likely that they have also stolen their knowledge about magic. Their ability to wield magic hints at a greater intelligence than that of their cousins with whom they seem to live in an uneasy peace. Animosities between the different breeds have been reported, so it is unlikely that the Merlkin are a kind of elite among the apes. Still they work together with the other ape races and their strange magic combined with the skills of the others form very effective attack forces.

Points de vie:230
Points d'expérience:145
Exp/HP proportion:0,63
Attaque:Dommages physique Dommages physique
Energie Energie
Feu Feu
Pouvoirs spéciales:Poison Poison
Soin de soi même Soin de soi même
Faiblesses:Mort Mort
Glace Glace
Ponts forts:Energie Energie
Feu Feu
Sacré Sacré
Immunité:Invisibilité Invisibilité
Sons:Ugh! Ugh! Ugh!
Holy banana!
Chakka! Chakka!
Drop:Gold, Banana, Orange, Wand Of Decay, Magic Light Wand, Ape Fur, Small Amethyst, Banana Staff, Mana Potion

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